Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetViewProjectionMatrices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetViewProjectionMatrices(view: Matrix4x4, proj: Matrix4x4): void;
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj);

Parameters

view View (world to camera space) matrix.
proj Projection (camera to clip space) matrix.

Description

Add a command to set the view and projection matrices.

This function is equivalent to calling SetViewMatrix and SetProjectionMatrix. It is slightly more efficient when changing both matrices at once.

See Also: SetViewMatrix, SetProjectionMatrix, Camera.projectionMatrix, Matrix4x4.Perspective.

Did you find this page useful? Please give it a rating: