The font size to use (for dynamic fonts).
If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.
GetComponent.<TextMesh>().fontSize = 12;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { GetComponent<TextMesh>().fontSize = 12; } }
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