Set x, y and z components of an existing Vector3.
no example available in JavaScript
//Attach this script to a GameObject. Create an empty GameObject that will act as your "New Transform". Assign this in the Inspector. //Press the "Set" button in the game to set the GameObject's position to the "New Transform" position.
using UnityEngine; using UnityEngine.EventSystems;
public class Example : MonoBehaviour { //Use this to set the new position of the GameObject Vector3 m_MyPosition; //Set an external Transform in the Inspector which is the GameObject’s starting point public Transform m_NewTransform;
void Start() { //Set the new Vector to be that of the Transform you attach in the Inspector m_MyPosition.Set(m_NewTransform.position.x, m_NewTransform.position.y, 0); }
void OnGUI() { //Press the Button to set the GameObject to this new position if (GUI.Button(new Rect(0, 0, 100, 40), "Set")) { transform.position = m_MyPosition; } } }
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