Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

XRSettings.loadedDeviceName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var loadedDeviceName: string;
public static string loadedDeviceName;

Description

Type of XR device that is currently loaded.

Note: Rendering to the device may not be happening even though it is loaded. See XRSettings.enabled.

In order to change the currently loaded device or reload the current device, use XRSettings.LoadDeviceByName.

Did you find this page useful? Please give it a rating: