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EditorWindow.GetWindow

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public static method GetWindow(t: Type, utility: bool = false, title: string = null, focus: bool = true): EditorWindow;
public static EditorWindow GetWindow(Type t, bool utility = false, string title = null, bool focus = true);

Parameters

tThe type of the window. Must derive from EditorWindow.
utilitySet this to true, to create a floating utility window, false to create a normal window.
titleIf GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
focusWhether to give the window focus, if it already exists. (If GetWindow creates a new window, it will always get focus).

Description

Returns the first EditorWindow of type t which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it.


Simple Empty non-dockable window.

no example available in JavaScript
using UnityEngine;
using UnityEditor;

// Simple script that creates a new non-dockable window public class EditorWindowTest : EditorWindow { [MenuItem("Example/Display simple Window")] static void Initialize() { EditorWindowTest window = (EditorWindowTest)EditorWindow.GetWindow(typeof(EditorWindowTest), true, "My Empty Window"); } }

public static method GetWindow(): T;
public static T GetWindow();
public static method GetWindow(utility: bool): T;
public static T GetWindow(bool utility);
public static method GetWindow(utility: bool, title: string): T;
public static T GetWindow(bool utility, string title);
public static method GetWindow(title: string): T;
public static T GetWindow(string title);
public static method GetWindow(title: string, focus: bool): T;
public static T GetWindow(string title, bool focus);
public static method GetWindow(utility: bool, title: string, focus: bool): T;
public static T GetWindow(bool utility, string title, bool focus);

Parameters

TThe type of the window. Must derive from EditorWindow.
utilitySet this to true, to create a floating utility window, false to create a normal window.
titleIf GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
focusWhether to give the window focus, if it already exists. (If GetWindow creates a new window, it will always get focus).

Description

Returns the first EditorWindow of type T which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it.


public static method GetWindow(params desiredDockNextTo: Type[]): T;
public static T GetWindow(params Type[] desiredDockNextTo);
public static method GetWindow(title: string, params desiredDockNextTo: Type[]): T;
public static T GetWindow(string title, params Type[] desiredDockNextTo);
public static method GetWindow(title: string, focus: bool, params desiredDockNextTo: Type[]): T;
public static T GetWindow(string title, bool focus, params Type[] desiredDockNextTo);

Parameters

TThe type of the window. Must derive from EditorWindow.
titleIf GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.
desiredDockNextToAn array of EditorWindow types that the window will attempt to dock onto.
focusWhether to give the window focus, if it already exists. (If GetWindow creates a new window, it will always get focus).

Description

Returns the first EditorWindow of type T which is currently on the screen.

If there is none, creates and shows new window and returns the instance of it. The created window will attempt to be docked next to the first founds specified window type.