GenericMenu lets you create custom context menus and dropdown menus.
The example below opens an Editor window with a button. Clicking the button displays a context menu, which lets you change the color to apply to the GUI in the window. Copy the example's contents into a script called GenericMenuExample.cs and put it into a folder in your project called Editor.
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#pragma strict public class GenericMenuExample extends EditorWindow { // open the window from the menu item Example -> GUI Color @MenuItem("Example/GUI Color") static function Init() { var window: EditorWindow = GetWindow.<GenericMenuExample>(); window.position = new Rect(50f, 50f, 200f, 24f); window.Show(); } @SerializeField var m_Color: Color = Color.white; function OnEnable() { titleContent = new GUIContent("GUI Color"); } // a method to simplify adding menu items function AddMenuItemForColor(menu: GenericMenu, menuPath: String, color: Color) { // the menu item is marked as selected if it matches the current value of m_Color menu.AddItem(new GUIContent(menuPath), m_Color.Equals(color), OnColorSelected, color); } // the GenericMenu.MenuFunction2 event handler for when a menu item is selected function OnColorSelected(color: Object) { m_Color = Colorcolor; } function OnGUI() { // set the GUI to use the color stored in m_Color GUI.color = m_Color; // display the GenericMenu when pressing a button if (GUILayout.Button("Select GUI Color")) { // create the menu and add items to it var menu: GenericMenu = new GenericMenu(); // forward slashes nest menu items under submenus AddMenuItemForColor(menu, "RGB/Red", Color.red); AddMenuItemForColor(menu, "RGB/Green", Color.green); AddMenuItemForColor(menu, "RGB/Blue", Color.blue); // an empty string will create a separator at the top level menu.AddSeparator(""); AddMenuItemForColor(menu, "CMYK/Cyan", Color.cyan); AddMenuItemForColor(menu, "CMYK/Yellow", Color.yellow); AddMenuItemForColor(menu, "CMYK/Magenta", Color.magenta); // a trailing slash will nest a separator in a submenu menu.AddSeparator("CMYK/"); AddMenuItemForColor(menu, "CMYK/Black", Color.black); menu.AddSeparator(""); AddMenuItemForColor(menu, "White", Color.white); // display the menu menu.ShowAsContext(); } } }
using UnityEngine; using UnityEditor;
public class GenericMenuExample : EditorWindow { // open the window from the menu item Example -> GUI Color [MenuItem("Example/GUI Color")] static void Init() { EditorWindow window = GetWindow<GenericMenuExample>(); window.position = new Rect(50f, 50f, 200f, 24f); window.Show(); }
// serialize field on window so its value will be saved when Unity recompiles [SerializeField] Color m_Color = Color.white;
void OnEnable() { titleContent = new GUIContent("GUI Color"); }
// a method to simplify adding menu items void AddMenuItemForColor(GenericMenu menu, string menuPath, Color color) { // the menu item is marked as selected if it matches the current value of m_Color menu.AddItem(new GUIContent(menuPath), m_Color.Equals(color), OnColorSelected, color); }
// the GenericMenu.MenuFunction2 event handler for when a menu item is selected void OnColorSelected(object color) { m_Color = (Color)color; }
void OnGUI() { // set the GUI to use the color stored in m_Color GUI.color = m_Color;
// display the GenericMenu when pressing a button if (GUILayout.Button("Select GUI Color")) { // create the menu and add items to it GenericMenu menu = new GenericMenu();
// forward slashes nest menu items under submenus AddMenuItemForColor(menu, "RGB/Red", Color.red); AddMenuItemForColor(menu, "RGB/Green", Color.green); AddMenuItemForColor(menu, "RGB/Blue", Color.blue);
// an empty string will create a separator at the top level menu.AddSeparator("");
AddMenuItemForColor(menu, "CMYK/Cyan", Color.cyan); AddMenuItemForColor(menu, "CMYK/Yellow", Color.yellow); AddMenuItemForColor(menu, "CMYK/Magenta", Color.magenta); // a trailing slash will nest a separator in a submenu menu.AddSeparator("CMYK/"); AddMenuItemForColor(menu, "CMYK/Black", Color.black);
menu.AddSeparator("");
AddMenuItemForColor(menu, "White", Color.white);
// display the menu menu.ShowAsContext(); } } }
AddDisabledItem | Add a disabled item to the menu. |
AddItem | Add an item to the menu. |
AddSeparator | Add a seperator item to the menu. |
DropDown | Show the menu at the given screen rect. |
GetItemCount | Get number of items in the menu. |
ShowAsContext | Show the menu under the mouse when right-clicked. |
MenuFunction | Callback function, called when a menu item is selected. |
MenuFunction2 | Callback function with user data, called when a menu item is selected. |