Degrees-to-radians conversion constant (Read Only).
This is equal to (PI * 2) / 360.
See Also: Rad2Deg constant.
#pragma strict public var deg: float = 30.0F; function Start() { var rad: float = deg * Mathf.Deg2Rad; Debug.Log(deg + " degrees are equal to " + rad + " radians."); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float deg = 30.0F;
void Start() { float rad = deg * Mathf.Deg2Rad; Debug.Log(deg + " degrees are equal to " + rad + " radians."); } }