Version: 2017.4
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Quaternion.AngleAxis

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public static method AngleAxis(angle: float, axis: Vector3): Quaternion;
public static Quaternion AngleAxis(float angle, Vector3 axis);

Description

Creates a rotation which rotates angle degrees around axis.

// Sets the transforms rotation to rotate 30 degrees around the y-axis
transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }