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CommandBuffer.SetComputeFloatParams

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public method SetComputeFloatParams(computeShader: ComputeShader, name: string, params values: float[]): void;
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values);
public method SetComputeFloatParams(computeShader: ComputeShader, nameID: int, params values: float[]): void;
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values);

Parameters

computeShader ComputeShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valuesValues to set.

Description

Adds a command to set multiple consecutive float parameters on a ComputeShader.

This function can be used to set float vector, float array or float vector array values. For example, float4 myArray[4] in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.