Version: 2017.4
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CommandBuffer.SetComputeIntParams

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public method SetComputeIntParams(computeShader: ComputeShader, name: string, params values: int[]): void;
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values);
public method SetComputeIntParams(computeShader: ComputeShader, nameID: int, params values: int[]): void;
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values);

Parameters

computeShader ComputeShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valuesValues to set.

Description

Adds a command to set multiple consecutive integer parameters on a ComputeShader.

This function can be used to set an integer vector, integer array or integer vector array values. For example, int4 myArray[2] in the compute shader can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.