Version: 2017.4
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SplashScreen.isFinished

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public static var isFinished: bool;
public static bool isFinished;

Description

Returns true once the splash screen as finished. This is once all logos have been shown for their specified duration.

#pragma strict
// This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio.
public class SplashScreenExample extends MonoBehaviour {
	function Start() {
		Debug.Log("Showing splash screen");
		SplashScreen.Begin();
		while ( !SplashScreen.isFinished ) {
			SplashScreen.Draw();
			null}
		Debug.Log("Finished showing splash screen");
	}
}
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }