Returns a vector that is made from the smallest components of two vectors.
See Also: Max method.
#pragma strict public var a: Vector4 = new Vector4(1, 2, 3, 5); public var b: Vector4 = new Vector4(4, 3, 2, 0); // prints (1.0,2.0,2.0,0.0) print(Vector4.Min(a, b));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector4 a = new Vector4(1, 2, 3, 5); public Vector4 b = new Vector4(4, 3, 2, 0);
void Example() { // prints (1.0,2.0,2.0,0.0) print(Vector4.Min(a, b)); } }