The properties in this module affect the rate and timing of Particle System emissions.
Properties
Property
Function
Rate over Time
The number of particles emitted per unit of time.
Rate over Distance
The number of particles emitted per unit of distance moved.
Bursts
A burst is an event which spawns particles. These settings allow particles to be emitted at specified times.
Time
Set the time (in seconds, after the Particle System begins playing) at which to emit the burst.
Count
Set a value for the number of particles that may be emitted.
Cycles
Set a value for how many times to play the burst.
Interval
Set a value for the time (in seconds) between when each cycle of the burst is triggered.
Details
The rate of emission can be constant or can vary over the lifetime of the system according to a curve. If Rate over Distance mode is active, a certain number of particles are released per unit of distance moved by the parent object. This is very useful for simulating particles that are actually created by the motion of the object (for example, dust from a car’s wheels on a dirt track).
If Rate over Time is active, then the desired number of particles are emitted each second regardless of how the parent object moves. Additionally, you can add bursts of extra particles that appear at specific times (for example, a steam train chimney that produces puffs of smoke).
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