Typically, Tiles are actually Sprites that are arranged on a Tilemap. In Unity’s implementation, we use an intermediary Asset that references the Sprite instead. This enables us to extend the Tile itself in many ways, creating a robust and flexible system for Tiles and Tilemaps.
Property | Function |
---|---|
Sprite | The sprite that is used by this tile Asset |
Color | Used to tint the material |
Collider Type | None, Sprite or Grid |
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