Custom Event scripting
As an alternative to using the AnalyticsEventTracker component, you can send Custom Events directly via script by calling AnalyticsEvent.Custom:
// Reference the Unity Analytics namespace
using UnityEngine.Analytics;
// Use this call for wherever a player triggers a custom event
AnalyticsEvent.Custom(string customEventName, IDictionary<string, object> eventData);
Analytics.CustomEvent Input Parameters
Name |
Type |
Description |
customEventName |
string |
Name of the custom event. The name cannot include the prefix “unity”, which is reserved for internal Unity Analytics events. |
eventData |
dictionary |
Additional parameters sent to Unity Analytics at the time the custom event was triggered. eventData keys cannot include the prefix “unity”, which is reserved for internal Unity Analytics events. |
The following example sends a Custom Event when a player finds a secret location in a level:
public void ReportSecretFound(int secretID){
AnalyticsEvent.Custom("secret_found", new Dictionary<string, object>
{
{ "secret_id", secretID },
{ "time_elapsed", Time.timeSinceLevelLoad }
});
}
2018–03–02 Page published with no editorial review
2018–03–02 - Service compatible with Unity 5.2 onwards at this date but version compatibility may be subject to change
New feature in 5.2
Standard Events added as Unity package.
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