Text Meshes can be used for rendering road signs, graffiti etc. The Text Mesh places text in the 3D scene. To make generic 2D text for GUIs, use a GUI Text component instead.
Follow these steps to create a Text Mesh with a custom Font:
Import a font by dragging a TrueType Font - a .ttf file - from the Explorer (Windows) or Finder (OS X) into the Project View.
Select the imported font in the Project View.
Choose GameObject > Create Other > 3D Text.
You have now created a text mesh with your custom TrueType Font. You can scale the text and move it around using the Scene View’sTransform controls.
Note: If you want to change the font for a Text Mesh, need to set the component’s font property and also set the texture of the font material to the correct font texture. This texture can be located using the font asset’s foldout. If you forget to set the texture then the text in the mesh will appear blocky and misaligned.
Hints
You can download free TrueType Fonts from 1001freefonts.com (download the Windows fonts since they contain TrueType Fonts).
If you are scripting the Text property, you can add line breaks by inserting the escape character “\n” in your strings.
Text meshes can be styled using simple mark-up. See the Styled Text page for more details.
Fonts in Unity are rendered by first rendering the font glyphs to a texture map. If the font size is set too small, these font textures will appear blocky. Since TextMesh assets are rendered using quads, it’s possible that if the size of the TextMesh and font texture differ the TextMesh will look wrong.
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