Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshObstacle.size

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var size: Vector3;
public Vector3 size;

Description

The size of the obstacle, measured in the object's local space.

The size will be scaled by the transform's scale.

// Fit a box shaped obstacle to the attached mesh

function Start () { var obstacle : UnityEngine.AI.NavMeshObstacle = GetComponent.<UnityEngine.AI.NavMeshObstacle>(); var mesh : Mesh = GetComponent.<MeshFilter>().mesh;

obstacle.shape = UnityEngine.AI.NavMeshObstacleShape.Box; obstacle.size = mesh.bounds.size; }
no example available in C#

Did you find this page useful? Please give it a rating: