keys | An array of Keyframes used to define the curve. |
Creates an animation curve from an arbitrary number of keyframes.
This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign keys property.
#pragma strict public class AnimCurveExample extends MonoBehaviour { public var curve: AnimationCurve; function Start() { curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; } function Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); } }
using UnityEngine; using System.Collections;
public class AnimCurveExample : MonoBehaviour { public AnimationCurve curve;
void Start() { curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; }
void Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); } }
Creates an empty animation curve.
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