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AnimationCurve Constructor

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public AnimationCurve(params keys: Keyframe[])
public AnimationCurve(params Keyframe[] keys);

Parameters

keysAn array of Keyframes used to define the curve.

Description

Creates an animation curve from an arbitrary number of keyframes.

This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign keys property.

#pragma strict
public class AnimCurveExample extends MonoBehaviour {
	public var curve: AnimationCurve;
	function Start() {
		curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
		curve.preWrapMode = WrapMode.PingPong;
		curve.postWrapMode = WrapMode.PingPong;
	}
	function Update() {
		transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z);
	}
}
using UnityEngine;
using System.Collections;

public class AnimCurveExample : MonoBehaviour { public AnimationCurve curve;

void Start() { curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; }

void Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); } }

public AnimationCurve()
public AnimationCurve();

Description

Creates an empty animation curve.

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