Enabled Behaviours are Updated, disabled Behaviours are not.
This is shown as the small checkbox in the inspector of the behaviour.
#pragma strict // Required when Using UI elements. public class Example { public var pauseMenu; public function Start() { //Enables the pause menu UI. pauseMenu.enabled = true; } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Image pauseMenu;
public void Start() { //Enables the pause menu UI. pauseMenu.enabled = true; } }
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