OnControllerColliderHit is called when the controller hits a collider while performing a Move.
This can be used to push objects when they collide with the character.
#pragma strict public class Example extends MonoBehaviour { var pushPower: float = 2.0f; function OnControllerColliderHit(hit: ControllerColliderHit) { var body: Rigidbody = hit.collider.attachedRigidbody; // no rigidbody if (body == null || body.isKinematic) { return ; } // We dont want to push objects below us if (hit.moveDirection.y < -0.3) { return ; } // we only push objects to the sides never up and down var pushDir: Vector3 = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); // Apply the push body.velocity = pushDir * pushPower; } }
using UnityEngine;
public class Example : MonoBehaviour { // this script pushes all rigidbodies that the character touches float pushPower = 2.0f; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;
// no rigidbody if (body == null || body.isKinematic) { return; }
// We dont want to push objects below us if (hit.moveDirection.y < -0.3) { return; }
// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.
// Apply the push body.velocity = pushDir * pushPower; } }
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