other | The Collision2D data associated with this collision. |
Sent when a collider on another object stops touching this object's collider (2D physics only).
Further information about the objects involved is reported in the Collision2D parameter passed during the call.
Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.
var bumpCount: int;
function OnCollisionExit2D(coll: Collision2D) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; }
no example available in C#
Did you find this page useful? Please give it a rating: