t | The type of Component to retrieve. |
includeInactive | Should inactive Components be included in the found set? |
Returns all components of Type type
in the GameObject or any of its parents.
// Disable the spring on all HingeJoints // in this game object and all its parent game objects var hingeJoints : HingeJoint[]; hingeJoints = gameObject.GetComponentsInParent(HingeJoint); for (var joint : HingeJoint in hingeJoints) { joint.useSpring = false; }
using UnityEngine;
public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;
void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
includeInactive | Should inactive Components be included in the found set? |
Generic version. See the Generic Functions page for more details.
Did you find this page useful? Please give it a rating: