The normal of the surface we collided with in world space.
// print the point's normal we impacted function OnControllerColliderHit(hit : ControllerColliderHit) { Debug.Log("Normal vector we collided at: " + hit.normal); }
no example available in C#
Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.
Did you find this page useful? Please give it a rating: