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EditorGUI.DelayedFloatField

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public static method DelayedFloatField(position: Rect, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float DelayedFloatField(Rect position, float value, GUIStyle style = EditorStyles.numberField);
public static method DelayedFloatField(position: Rect, label: string, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float DelayedFloatField(Rect position, string label, float value, GUIStyle style = EditorStyles.numberField);
public static method DelayedFloatField(position: Rect, label: GUIContent, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float DelayedFloatField(Rect position, GUIContent label, float value, GUIStyle style = EditorStyles.numberField);

Parameters

positionRectangle on the screen to use for the float field.
labelOptional label to display in front of the float field.
valueThe value to edit.
styleOptional GUIStyle.

Returns

float The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field.

Description

Make a delayed text field for entering floats.

Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.


public static method DelayedFloatField(position: Rect, property: SerializedProperty, label: GUIContent = null): void;
public static void DelayedFloatField(Rect position, SerializedProperty property, GUIContent label = null);

Parameters

positionRectangle on the screen to use for the float field.
propertyThe float property to edit.
labelOptional label to display in front of the float field. Pass GUIContent.none to hide label.

Description

Make a delayed text field for entering floats.

Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.

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