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EventSystem.RaycastAll

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public method RaycastAll(eventData: EventSystems.PointerEventData, raycastResults: List<RaycastResult>): void;
public void RaycastAll(EventSystems.PointerEventData eventData, List<RaycastResult> raycastResults);

Parameters

eventDataCurrent pointer data.
raycastResultsList of 'hits' to populate.

Description

Raycast into the scene using all configured BaseRaycasters.

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