This function is called when the object is loaded.
#pragma strict public class ExampleScript extends AssetImporterEditor { public override function OnEnable() { .OnEnable(); Debug.Log("editor was enabled"); } }
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : AssetImporterEditor { public override void OnEnable() { base.OnEnable(); Debug.Log("editor was enabled"); } }
OnEnable cannot be a co-routine.
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