Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.

AsyncGPUReadbackRequest.GetData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method GetData(layer: int): NativeArray<T>;
public NativeArray<T> GetData(int layer);

Parameters

layerThe index of the layer to retrieve.

Description

Fetches the data of a successful request.

This method throws an InvalidOperationException if called when the request has not been fulfilled or has been disposed of. If the request is still pending then calling AsyncGPUReadbackRequest.done on this request will return false. In the case of a request not completing successfully, or if it has been disposed of then calling AsyncGPUReadbackRequest.hasError on this request will return true. Layer index allows you to access the different request slices of a Texture3D,TextureCube,Texture2DArray and TextureCubeArray.

Did you find this page useful? Please give it a rating: