The background image used by GUI elements in this given state.
See also: scaledBackgrounds.
// Assigns a texture to customStyles[0] for when the control // is pressed down
var aTexture : Texture2D;
function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if(GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].active.background = aTexture; }
no example available in C#
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