The tag of this game object.
A tag can be used to identify a game object.
Tags must be declared in the Tags and Layers manager before using them.
Note: You should not set a tag from the Awake() or OnValidate() method. This is because the order in which components become awake is not deterministic, and therefore can result in unexpected behaviour such as the tag being overwritten when it is awoken. If you try this, Unity will generate a warning reading "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate".
gameObject.tag = "Player";
using UnityEngine;
public class CollisionGameObjectExample : MonoBehaviour { //Detect collisions between the GameObjects with Colliders attached void OnCollisionEnter(Collision collision) { //Check for a match with the specified name on any GameObject that collides with your GameObject if (collision.gameObject.name == "MyGameObjectName") { //If the GameObject's name matches the one you suggest, output this message in the console Debug.Log("Do something here"); }
//Check for a match with the specific tag on any GameObject that collides with your GameObject if (collision.gameObject.tag == "MyGameObjectTag") { //If the GameObject has the same tag as specified, output this message in the console Debug.Log("Do something else here"); } } }
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