Amount of force applied to push the object toward the defined direction.
// Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.
function Start() { var joint : ConfigurableJoint = gameObject.AddComponent.<ConfigurableJoint>(); joint.targetPosition = Vector3(0,0,-10);
var drive : JointDrive = JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity;;
joint.zDrive = drive; }
no example available in C#
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