If enabled, the lines are defined in world space.
This means the object's position is ignored, and the lines are rendered around world origin.
// Creates a line renderer at the origin with 2 colors.
function Start() { var lineRenderer : LineRenderer; lineRenderer = gameObject.AddComponent.<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.red, Color.yellow); }
no example available in C#
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