The main material's color.
// Fade the color from red to green // back and forth over the defined duration
var colorStart : Color = Color.red; var colorEnd : Color = Color.green; var duration : float = 1.0; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update () { var lerp: float = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); }
no example available in C#
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