nameID | Property name ID, use Shader.PropertyToID to get it. |
name | Property name, e.g. "_MainTex". |
value | Texture placement scale. |
Sets the placement scale of texture propertyName
.
See Also: mainTextureScale property, GetTextureScale, SetTexture.
// Scroll main texture based on time
var scrollSpeed : float = 0.5; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update() { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos(Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin(Time.time) * 0.5 + 1; rend.material.SetTextureScale("_MainTex", Vector2(scaleX,scaleY)); }
no example available in C#
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