Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MaterialGlobalIlluminationFlags

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

How the material interacts with lightmaps and lightprobes.

Properties

NoneThe emissive lighting does not affect Global Illumination at all.
RealtimeEmissiveThe emissive lighting will affect realtime Global Illumination. It emits lighting into realtime lightmaps and realtime lightprobes.
BakedEmissiveThe emissive lighting affects baked Global Illumination. It emits lighting into baked lightmaps and baked lightprobes.
EmissiveIsBlackThe emissive lighting is guaranteed to be black. This lets the lightmapping system know that it doesn't have to extract emissive lighting information from the material and can simply assume it is completely black.
AnyEmissiveHelper Mask to be used to query the enum only based on whether realtime GI or baked GI is set, ignoring all other bits.

Did you find this page useful? Please give it a rating: