Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.GetBoneWeights

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method GetBoneWeights(boneWeights: List<BoneWeight>): void;
public void GetBoneWeights(List<BoneWeight> boneWeights);

Parameters

boneWeightsA list of bone weights to populate.

Description

Gets the bone weights for this instance.

The bone weight at each index corresponds to the vertex with the same index if this instance has bone weights defined. Otherwise the list will be empty.

Use this method instead of boneWeights if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.

Did you find this page useful? Please give it a rating: