OnControllerColliderHit is called when the controller hits a collider while performing a Move.
This can be used to push objects when they collide with the character.
#pragma strict // This script pushes all rigidbodies that the character touches public var pushPower: float = 2.0F; function OnControllerColliderHit(hit: ControllerColliderHit) { var body: Rigidbody = hit.collider.attachedRigidbody; // no rigidbody if (body == null || body.isKinematic)return ; // We dont want to push objects below us if (hit.moveDirection.y < -0.3f)return ; // we only push objects to the sides never up and down var pushDir: Vector3 = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); // Apply the push body.velocity = pushDir * pushPower; }
// This script pushes all rigidbodies that the character touches
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F;
void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;
// no rigidbody if (body == null || body.isKinematic) return;
// We dont want to push objects below us if (hit.moveDirection.y < -0.3f) return;
// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.
// Apply the push body.velocity = pushDir * pushPower; } }
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