other | The other Collider involved in this collision. |
OnTriggerEnter is called when the Collider other
enters the trigger.
This message is sent to the trigger collider and the rigidbody (or the collider if there is no rigidbody) that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
#pragma strict // Destroy everything that enters the trigger function OnTriggerEnter(other: Collider) { Destroy(other.gameObject); }
// Destroy everything that enters the trigger
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { Destroy(other.gameObject); } }
OnTriggerEnter can be a co-routine, simply use the yield statement in the function.
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