Reset to default values.
Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.
#pragma strict // Sets target to a default value. // This could be used in a follow camera. public class Example extends MonoBehaviour { public var target: GameObject; function Reset() { //Output the message to the Console Debug.Log("Reset"); if (!target) target = GameObject.FindWithTag("Player"); } }
// Sets target to a default value. // This could be used in a follow camera.
using UnityEngine;
public class Example : MonoBehaviour { public GameObject target;
void Reset() { //Output the message to the Console Debug.Log("Reset"); if (!target) target = GameObject.FindWithTag("Player"); } }
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