If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.
For movies not associated with a web stream, this value always returns true.
// Plays a movie over a texture from a stream
var wwwData : Networking.UnityWebRequest; var url : String = ""; var gt: GUITexture;
function Start () { wwwData = Networking.UnityWebRequestMultimedia.GetMovieTexture(url); gt = GetComponent.<GUITexture>(); gt.texture = Networking.DownloadHandlerMovieTexture.GetContent(wwwData); }
function Update () { var m : MovieTexture = gt.texture as MovieTexture;
if (!m.isPlaying && m.isReadyToPlay) m.Play (); }
no example available in C#
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