This is invoked on clients when the server has caused this object to be destroyed.
This can be used as a hook to invoke effects or do client specific cleanup.
#pragma strict class Bomb extends NetworkBehaviour { public override function OnNetworkDestroy() { // play explosion sound } }
using UnityEngine; using UnityEngine.Networking;
class Bomb : NetworkBehaviour { public override void OnNetworkDestroy() { // play explosion sound } }
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