Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.GetStatsOut

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method GetStatsOut(out numMsgs: int, out numBufferedMsgs: int, out numBytes: int, out lastBufferedPerSecond: int): void;
public static void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond);

Parameters

numMsgsNumber of messages sent so far (including collated messages send through buffer).
numBufferedMsgsNumber of messages sent through buffer.
numBytesNumber of bytes sent so far.
lastBufferedPerSecondNumber of messages buffered for sending per second.

Description

Get outbound network statistics for the client.

Did you find this page useful? Please give it a rating: