Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.GetIncomingPacketCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method GetIncomingPacketCount(hostId: int, connectionId: int, out error: byte): int;
public static int GetIncomingPacketCount(int hostId, int connectionId, out byte error);

Parameters

hostIdHost ID associated with this connection.
connectionIdID of the connection.
errorError (can be cast to NetworkError for more information).

Returns

int The absolute number of packets received since the connection was established.

Description

Returns how many packets have been received from start for connection.

To determine the packet rate for the connection, sample this value periodically and divide the difference by the intervening time period.

Did you find this page useful? Please give it a rating: