Sets UnityWebRequest to attempt to abort after the number of seconds in timeout
have passed.
When a timeout occurs error returns "Request timeout" . No timeout is applied when timeout
is set to 0
and this property defaults to 0
.
Note: The set timeout may apply to each URL redirect on Android which can result in a longer response.
#pragma strict // Ask the website to deliver an image that is very large. // Set the download to take more than 1 second. This causes // the "request timeout" error message. public class ExampleScript extends MonoBehaviour { function Start() { StartCoroutine(GetText()); } function GetText() { var www: UnityWebRequest = UnityWebRequest.Get("http://my-website.com/verylargeimage.jpg"); // wait up to one second to download the image www.timeout = 1; www.SendWebRequest()if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log("image arrived"); } } }
using UnityEngine; using System.Collections; using UnityEngine.Networking;
// Ask the website to deliver an image that is very large. // Set the download to take more than 1 second. This causes // the "request timeout" error message.
public class ExampleScript : MonoBehaviour { void Start() { StartCoroutine(GetText()); }
IEnumerator GetText() { UnityWebRequest www = UnityWebRequest.Get("http://my-website.com/verylargeimage.jpg");
// wait up to one second to download the image www.timeout = 1; yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log("image arrived"); } } }
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