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UnityWebRequest.timeout

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public var timeout: int;
public int timeout;

Description

Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed.

When a timeout occurs error returns "Request timeout" . No timeout is applied when timeout is set to 0 and this property defaults to 0.
Note: The set timeout may apply to each URL redirect on Android which can result in a longer response.

#pragma strict
// Ask the website to deliver an image that is very large.
// Set the download to take more than 1 second.  This causes
// the "request timeout" error message.
public class ExampleScript extends MonoBehaviour {
	function Start() {
		StartCoroutine(GetText());
	}
	function GetText() {
		var www: UnityWebRequest = UnityWebRequest.Get("http://my-website.com/verylargeimage.jpg");
		// wait up to one second to download the image
		www.timeout = 1;
		www.SendWebRequest()if (www.isNetworkError || www.isHttpError) {
			Debug.Log(www.error);
		}
		else {
			Debug.Log("image arrived");
		}
	}
}
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;

// Ask the website to deliver an image that is very large. // Set the download to take more than 1 second. This causes // the "request timeout" error message.

public class ExampleScript : MonoBehaviour { void Start() { StartCoroutine(GetText()); }

IEnumerator GetText() { UnityWebRequest www = UnityWebRequest.Get("http://my-website.com/verylargeimage.jpg");

// wait up to one second to download the image www.timeout = 1; yield return www.SendWebRequest();

if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log("image arrived"); } } }

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