Toggle whether the trail will inherit the particle color as its starting color.
Any Trail module curves will be applied on top of the particle color, if enabled.
#pragma strict private var ps: ParticleSystem; public var inheritParticleColor: boolean = true; function Start() { ps = GetComponent.<ParticleSystem>(); var main: var = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f; var trails: var = ps.trails; trails.enabled = true; var psr: var = GetComponent.<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } function Update() { var trails: var = ps.trails; trails.inheritParticleColor = inheritParticleColor; } function OnGUI() { inheritParticleColor = GUI.Toggle(new Rect(25, 25, 200, 30), inheritParticleColor, "Inherit Particle Color"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool inheritParticleColor = true;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f;
var trails = ps.trails; trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }
void Update() { var trails = ps.trails; trails.inheritParticleColor = inheritParticleColor; }
void OnGUI() { inheritParticleColor = GUI.Toggle(new Rect(25, 25, 200, 30), inheritParticleColor, "Inherit Particle Color"); } }
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