The impact point in world space where the ray hit the collider.
// Apply a force to a rigidbody in the scene at the point // where it is clicked.
// The force with which the target is "poked" when hit. var pokeForce: float;
function Update () { if (Input.GetMouseButtonDown(0)) { var hit: RaycastHit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, hit)) { if (hit.rigidbody != null) { hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point); } } } }
no example available in C#
See Also: Physics.Raycast, Physics.Linecast.
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