Forces a rigidbody to wake up.
See the Rigidbody overview page in the manual for more information about Rigidbody sleeping.
#pragma strict public class ExampleScript extends MonoBehaviour { private var fallTime: float; private var rbGO: Rigidbody; private var sleeping: boolean; function Start() { rbGO = gameObject.AddComponent.<Rigidbody>(); rbGO.mass = 10.0f; Physics.gravity = new Vector3(0, -2.0f, 0); sleeping = false; fallTime = 0.0f; } function Update() { if (fallTime > 1.0f) { if (sleeping) { rbGO.WakeUp(); Debug.Log("wakeup"); } else { rbGO.Sleep(); Debug.Log("sleep"); } sleeping = !sleeping; fallTime = 0.0f; } fallTime += Time.deltaTime; } }
using UnityEngine;
public class ExampleScript : MonoBehaviour { private float fallTime; private Rigidbody rbGO; private bool sleeping;
void Start() { rbGO = gameObject.AddComponent<Rigidbody>(); rbGO.mass = 10.0f; Physics.gravity = new Vector3(0, -2.0f, 0); sleeping = false; fallTime = 0.0f; }
void Update() { if (fallTime > 1.0f) { if (sleeping) { rbGO.WakeUp(); Debug.Log("wakeup"); } else { rbGO.Sleep(); Debug.Log("sleep"); }
sleeping = !sleeping;
fallTime = 0.0f; }
fallTime += Time.deltaTime; } }
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