Property to set/get the size to render when the SpriteRenderer.drawMode is set to SpriteDrawMode.Sliced.
#pragma strict private var rb: Rigidbody2D; private var sprRend: SpriteRenderer; function Awake() { sprRend = gameObject.AddComponent.<SpriteRenderer>() as SpriteRenderer; sprRend.drawMode = SpriteDrawMode.Sliced; rb = gameObject.AddComponent.<Rigidbody2D>() as Rigidbody2D; rb.bodyType = RigidbodyType2D.Kinematic; } function Start() { gameObject.GetComponent.<SpriteRenderer>().sprite = Resources.Load.<Sprite>("image256x128"); gameObject.transform.Translate(0.0f, 0.0f, 0.0f); } function Update() { //Press the Space key to increase the size of the sprite if (Input.GetKey(KeyCode.Space)) { sprRend.size += new Vector2(0.05f, 0.01f); Debug.Log("Sprite size: " + sprRend.size.ToString("F2")); } }
using UnityEngine;
public class ExampleClass : MonoBehaviour { private Rigidbody2D rb; private SpriteRenderer sprRend;
void Awake() { sprRend = gameObject.AddComponent<SpriteRenderer>() as SpriteRenderer; sprRend.drawMode = SpriteDrawMode.Sliced;
rb = gameObject.AddComponent<Rigidbody2D>() as Rigidbody2D; rb.bodyType = RigidbodyType2D.Kinematic; }
void Start() { gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("image256x128"); gameObject.transform.Translate(0.0f, 0.0f, 0.0f); }
void Update() { //Press the Space key to increase the size of the sprite if (Input.GetKey(KeyCode.Space)) { sprRend.size += new Vector2(0.05f, 0.01f); Debug.Log("Sprite size: " + sprRend.size.ToString("F2")); } } }
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