bool
Returns true
if expected and actual objects are equal, else false
.
Compares the actual and expected Vector4 objects for equality.
As shown in the example, this method will be called by NUnit
when we use it with constraints.
no example available in JavaScript
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class Vector4Test { [Test]
public void Vector4EqualityTest() { //Custom error 10e-6f
var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
var expected = new Vector4(1e-6f, 0f, 0f, 0f);
var comparer = new Vector4EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Default error 0.0001f
actual = new Vector4(0.01f, 0.01f, 0f, 0f);
expected = new Vector4(0.01f, 0.01f, 0f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); } }
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