Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Tilemap.SetTileFlags

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetTileFlags(position: Vector3Int, flags: Tilemaps.TileFlags): void;
public void SetTileFlags(Vector3Int position, Tilemaps.TileFlags flags);

Parameters

positionPosition of the Tile on the Tilemap.
flags TileFlags to add onto the Tile.

Description

Sets the TileFlags onto the Tile at the given position.

Did you find this page useful? Please give it a rating: