Returns true if two vectors are approximately equal.
To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5.
See Also: Equals
#pragma strict public var other: Transform; if (other && transform.position == other.position) { print("I'm at the same place as the other transform!"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform other;
void Example() { if (other && transform.position == other.position) { print("I'm at the same place as the other transform!"); } } }
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